Hey Blog,
Over the past few months/weeks I've been distracted with my group project, but I also have been working on this. It's just that I wasn't sure I wanted to post without anything new to show and before I knew it, I got deferred directional and point lights working!
I had some trouble setting up all the render targets, shaders, and meshes correctly but right now I'm very, very close to a working deferred renderer. Just need to improve the depth buffer and reconstructing worldPos. Pics to prove!
From left to right, Depth, Normal, Diffuse, Light Buffers.
Hoping to update a few more times before next week. Depends if I can grab a laptop to bring down to Melbourne/GCAP.